
Q: Why is the development so slow? Are you just lazy?Ī: The reason for the development appearing slow is that it’s a hand-made RPG made by 3 people who have no interest in rushing the development only to release a subpar product. You'll be blind for the first few seconds of every regular room.Instead, we put in the hours we need to make this game as good as we possibly can.

Most regular rooms will have a large area of ice in the middle.Ī few patches of mushrooms will appear in most regular rooms. Some enemies may be banned from appearing in such a way, such as Beehives, Boars, Halloweeds, Peckos, Yetis, and Solems.Īfter a few seconds, the edges of most regular rooms will catch on fire.Įxception: Flying Fortress rooms with holes in the middle. In most regular rooms there will be an enemy from a higher floor. Possible hazards: slime patch, mushroom patch, and bombs.

Removes Health Orbs and Health Potions from starting rooms.Įvery room will have a guaranteed elite enemy.ĭefeating an enemy in a regular room will leave behind various hazards. Increases the spawn chance of Loods by 30% Prevents elites from being randomly spawned in regular rooms. Start with a Time Crystal, which lets you retry a floor onceĪdds an extra treasure chest to Treasure Rooms Treats and Cursed can be mixed together, but some combinations that are unintuitive (such as More Elites and No Elites) will force the player to unequip the conflicting Treat or Curse.Ī combination of up to 3 Treats and Curses can be used at any time. Same as Catalyst of Power (Difficulty 1), except healing is now the same as in Story Mode.ĭifficulty level is equivalent to Story Mode's Hard (Difficulty 3), and healing is the same.Īs the player progresses, they will unlock certain NPCs that will grant the ability to use Treats (modifiers that make the game easier, but substract from your score) and Curses (those that make the game harder and grant you extra score). Slightly harder (Difficulty 1) than Story Mode's Normal, retains the doubled healing.

you unlock Catalyst of Mortality by beating Arcade Mode with Catalyst of Power).ĭifficulty level is equivalent to Story Mode's Normal (Difficulty 0), and healing is doubled. Unlocking catalysts is done by beating Arcade Mode using the previous catalyst count (i.e. There are three catalysts in total: the first one makes the game harder, the second one weakens the healing received in runs, and the third one brings the difficulty level to the maximum. In addition, achievements unique to Arcade Mode can be unlocked to gain Essence and other cosmetic items.Ĭosmetic item unlocks from Arcade can be used in all future runs, and will also be transferred to current and future Story Mode saves.Īs the player completes Arcade Runs, they will unlock new difficulty levels called Catalysts. Some of these improvements include the Perk system, Curses and Treats, unlocking Potions for future runs, and many more.Ī player's score will contribute to unlocks that can bring a new NPC to town or unlock a new cosmetic item. To get the best rank possible (S rank), players have to both be fast on all rooms, and take no damage during the whole floor.Īrcade Mode features a progression system through Arcadia, where you develop the town from scratch, gathering Gold, Essence and comleting various quests. These two ranks are then combined into a final floor rank that can potentially award a lot of points on high ranks. Upon proceeding towards the next floor, players will receive two ranks based on their room clear times, and on the amount of damage taken during that floor. difficult enemies will allow you to spend more time before your rank is impacted).

The ranks range from S rank (highest) to D rank (lowest), and the clear times depend on the enemies encountered in the room (i.e. Upon defeating a Battle or Boss Room, players will receive a rank based on their clear times for that room. Generally speaking, the faster players clear rooms and the less damage they take during a certain floor, the better their score will be. Local highscores on the board in Arcadia, in previous versionsĪrcade Mode features a score system that awards players based on enemies defeated, their room clear times, and ability to avoid damage.
